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NEW YORK TIMES BESTSELLER GLOBE AND MAIL BESTSELLER AJIMMY FALLON BOOK CLUB PICK Sam and Sadietwo college friends, often in love, but never loversbecome creative partners in a dazzling and intricately imagined world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality. It is a love story, but not one you have read before.
“Delightful and absorbing.”The New York Times “Utterly brilliant.” John Green
One of the Best Books of the Year: TheNew York Times, Amazon, Entertainment Weekly, TIME,GoodReads, Oprah DailyOn a bitter cold day, in the December of his Junior Year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasnt heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. They borrow money, beg favours, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.
Spanning over thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevins Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love.